I took small part in the development of ASEprite, a modern pixel-art tool by David Capello. In addition to helping design the UI and drawing the program's interface, I made these promo assets that showcase some of the features.
For over a decade I've been collaborating with PhotonStorm aka Rich Davey, author of the fantastic Phaser.js html5 engine.
In 2015 we made a book on developing eight complete games using Phaser. While Rich did the writing, I drew the assets for the games, complete with brief explanations of the creative process and considerations. Interphase was a big hit and was well received by the audience
The book was inspired by 80s type-in programming books we both enjoyed as kids, and the cover reflects this sentiment
Part of the sprite sheet containing game assets
At 400 pages, the physical version of the book can be efficiently used for self-defense