Ilija Melentijević
ilija.melentijevic@gmail.com
http://ilkke.net
YEAR | POSITION |
---|---|
2013-2018 | Head of Art, SMG Studio
|
2011-2013 | Game Artist, Soap Creative |
2006-2011 | Chief Game Designer, Finsoft |
2004-2006 | Texture Artist, Metamorf Games Studio |
1995-1996 | Pixel Artist, clickBOOM Entertainment |
Pixel art for WayForward Technologies, Capricom Mobile, PhotonStorm, RGCD, Kajot |
---|
Illustration for National Geographic Junior |
Vector clip art for Microsoft via McMillan & Associates |
Promo material design for McDonalds Serbia |
Visual identity and motion graphics for Blip Music Festival, Melbourne |
Webdesign for ICPS (see accomplishments) |
Illustrations for numerous books and magazines |
TITLE | YEAR | PLATFORM | STUDIO / PUBLISHER | ROLE |
---|---|---|---|---|
Super One More Jump | 2018 | Nintendo Switch, Mobile | SMG | art lead |
Vyperspace | 2018 | Web, Pico-8 | iLKke | everything |
Sir Questionnaire | 2018 | Mobile | Orangepixel | illustration |
Death Squared | 2017 | Nintendo Switch, PC, Mobile | SMG | art lead |
MicroMurder | 2017 | Web, Pico-8 | Tic Tac Toad | art & sound |
Spaceman 8 | 2017 | Web, Pico-8 | Tic Tac Toad | art & sound |
Caves of Izrod | 2017 | Web, Pico-8 | iLKke | everything |
Matchy Matchy | 2016 | Web, Pico-8 | iLKke | everything |
Pröng | 2016 | Web, Pico-8 | iLKke | everything |
R.I.P. Curl | 2016 | Web, Pico-8 | iLKke | art & sound |
Worm Nom Nom | 2016 | Web, Pico-8 | Tic Tac Toad | art & sound |
RISK: global domination | 2016 | Mobile | SMG / Hasbro | lead artist |
One More Bounce | 2016 | Mobile | SMG | lead artist |
Thumb Drift | 2016 | Mobile | SMG | lead artist |
One More Dash | 2015 | Mobile | SMG | lead artist |
Avengers Age of Ultron | 2015 | Web | SMG / Roadshow Entertainment | lead artist |
Pan Dimentional Conga Combat | 2015 | PC, Ouya | RGCD | music, additional pixel art |
One More Line | 2014 | Mobile, PC | SMG | art lead |
Lands of Lorez | 2014 | Web | Photon Storm | pixel art |
The Hobbit: Orc Attack | 2014 | Web | SMG / Roadshow Entertainment | art lead |
OTTTD | 2014 | Mobile, PC | SMG | art lead |
Lynx Lunar Racer | 2014 | Mobile | Soap Creative | concept art, textures |
Assembloids | 2013 | Commodore 64 | RGCD | game design & art |
Gangster Squad | 2013 | Web | Soap Creative / Roadshow | art lead |
Get’Em DX | 2013 | Commodore 64 | RGCD | all art |
Expendables 2 | 2013 | Web | Soap Creative / Roadshow | art lead |
Melon Mango Mayhem | 2012 | Web | Soap Creative | art lead |
Diggin’ Dogs | 2012 | Mobile | Soap Creative | art lead |
Chronobot | 2011 | Web | Soap Creative / Microsoft | art lead |
Thumbzilla | 2011 | Mobile | Soap Creative | additional art |
Chickaboom | 2011 | Web | Photon Storm | all art |
Mighty Milky Way | 2011 | Nintendo DS | WayForward Technologies | environment pixel art |
Quartet | 2010 | Web | Photon Storm | game design, art, sound |
Cat Atro Phi | 2010 | Web | Photon Storm | pixel art |
Droplets | 2010 | Web | Photon Storm / Crazylabel | pixel art |
Gemini Division | 2009 | Mobile | Capricom mobile / Sony | texture artist |
Genesis Rising | 2007 | PC | Metamorf / Dreamcatcher | pixel art |
Monsta | 2002 | Palm OS | Industry Entertainment | pixel art |
Capital Punishment | 1996 | Commodore Amiga | clickBOOM | pixel art |
SOFTWARE | PERIOD | PLATFORM | CONTRIBUTION | AUTHOR(S) |
---|---|---|---|---|
ASEprite | 2011-2018 | PC, Mac, Linux | UI design, pixel art | David Capello
|
Klystrack | 2010-2018 | PC, Linux | UI design, pixel art | Tero Lindeman |
GraFX2 | 2007-2013 | PC, Mac, Linux | UI design, pixel art | Adrien Destugues, Yves Rizoud |
Traditional drawing & animation |
---|
Pixel art & animation |
Vector art & animation |
Illustration and concept art |
Graphic design, UI & typography |
Game-ready 3d modelling, UV mapping & texturing, rigging & animation |
Game & Level design |
Actionscript, Haxe, Lua |
Fluent English Reading, Writing and Puns |
Unity 3D, Adobe Photoshop, Illustrator, Animate, AfterEffects, Premiere |
---|
Blender, Autodesk Maya, Modo, Wings 3D
|
ASEprite, GraFX2, Cosmigo Promotion |
YEAR | MILESTONE |
---|---|
2017 | TinyTV Game Jam Winner (Caves of Izrod) |
2017 | Interviewed on national TV in Ep 26 of ‘Spawn Point’, ABC |
2016 | Artwork featured in ‘The Masters of Pixel Art, Vol 2’ by Nicepixel Publications |
2016 | Pröng featured in EDGE magazine |
2012 | Sydney Game Jam finalist, Sydney |
2011 | Monster Art Show group exhibition, Sydney |
2009 | Rescued a trapped pigeon from plastic bag |
2008 | Group pixel art exhibition at Platform Artist Group, Melbourne |
2007 | Solo pixel art exhibition at Beokon Sci-Fi Convention, Belgrade |
2002 | First prize in Digital Illustration at E-idea international festival of digital art, Belgrade |
1999 | Best Web Presentation Award from Union of Economic Propagandists of Serbia |
1981 | Solo drawings exhibition at age 5 in 'Honeybee Kindergarten', Belgrade |